XMAS III: STARSHIP

Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.

STORYLINE TO DATE:
The main character is a robot controlled by a pair of AIs. The machine requires a substantial amount of energy to operate, and the storyline follows the pair as they're looking for new sources of energy to feed them.

In Xmas Submarine, the pair wake up in an underwater facility on a remote ice moon, controlled by the Pfhor. They must battle the aliens to seize control of the ship to feed themselves. At the beginning of Xmas II: Icecave, the pair abandon the now-drained submarine and enter a terrestrial complex underneath the moon's surface. As they progress, they reach the surface of the facility and attempt to summon a Pfhor spacecraft to escape the moon in their search for more sustenance.

Xmas Starship picks up as the player boards the ship.

CONTRIBUTORS:
Xmas 3 was a collaborative project; people were encouraged to produce for the scenario, and they were given nearly full control of what they wanted to create. As such, the levels may feel slightly disjointed, but as a whole I believe they flow well.

-Places-
Xmas 3 has eight maps, made as follows:
01. THE ROOT OF ALL EVIL by RyokoTK
02. COPS AND ROBBERS by Shadowbreaker
03. TOXICITY by CryoS
04. FLAT EARTH SOCIETY by Shadowbreaker
05. PLUMBERS by Axle_Gear
06. FIRELOCK by Drictelt
07. PANIC ATTACK by RyokoTK
08. OCTAVARIUM by RyokoTK

-Images-
Xmas 3 features high-res textures; these images were created by Shadowbreaker and Drictelt, based off of textures created by Shadowbreaker.

-Words-
Xmas 3's storyline was created primarily by RyokoTK, but is an extension of source material created by Goran Svensson. All terminal text was written by RyokoTK.

-People-
RyokoTK is Alex Bolton; Shadowbreaker is Alexander Marshall; CryoS is Johan Ganeteg; Axle_Gear is Kevin M; Drictelt is Andreas Nuyts.

INSTALLATION:
It's recommended that you use a new folder for this scenario, to avoid conflict with other MML scripts. You will need a fresh copy of AlephOne (http://marathon.sourceforge.net), and the Images, Music, and Sounds files from Marathon Infinity (http://trilogyrelease.bungie.org).

1) Add all of the data files (map, shapes, images, music, sounds) into the Aleph One root folder.
2) If you wish to use the high-res textures, also add the Xmas 3 Textures folder into the Aleph One root folder. Put the xmas.mml script into the Scripts folder.
3) Aleph One may throw a hissy fit if your data folder doesn't include a file entitled "Map" or "Shapes." If this is the case, you will want to rename the map and shapes files accordingly.

Please enjoy the fruits of our labor.

EDIT BY DRICTELT:
In the "Unburied" version, the folder is ready to play. Just drag it into the Aleph One icon, or drop an Aleph One application in the folder.